The trial mode of <Samurai Wars> felt quite similar to AOA.

To be precise, it felt like the tutorial of AOA.

In each gateway, there were enemies with various abilities, and the player had to overcome these obstacles.

The number of monsters wasn’t that large.

I had heard that the difficulty was low, but what I was experiencing now felt entirely different from what I had heard.

“Kyaaah!”

[Player ‘Na-young’ has died!]

[Do you wish to continue alone?]

Five minutes into the trial mode.

Na-young was hit twice by the shurikens thrown by a minor enemy and soon turned a cold gray color.

So, getting hit twice means death?

She had fulfilled her role as a damage meter sufficiently.

Na-young screamed and then spoke in a dejected voice.

“Sorry…”

“It’s okay. Do you want to take a break?”

“Can I?”

“Well, we can do a separate tutorial after this. As you know, the current situation is a bit strange.”

-LOL, is it normal to die after getting hit twice in trial mode?

-I can see right through it.

-No way this is happening at a big event like VR Star?

-This is too ridiculous.

-There’s a reason it’s a failed game.

The viewers’ reactions were spot on.

Even someone who didn’t know much about games could tell that there was a big problem with the difficulty itself.

I nodded at Na-young to reassure her and then lightly took my stance while keeping an eye on the front.

The first gateway.

There stood a samurai-type hero along with three ninjas holding shurikens.

Swish.

The ones who quickly defeated Na-young immediately threw their shurikens precisely at me.

So smooth and accurate that even seasoned users would find it hard to replicate.

A total of nine shurikens flew at me with tremendous speed.

Hmm, seeing this reminded me of when I played AOA in the past.

Back then, I had to deflect or dodge each attack manually, which was a hassle.

However, <Samurai Wars> was a game where each character could use a variety of skills.

And I had mastered this character, <Yoru>’s skills a long time ago.

I casually deflected the ninjas’ shuriken attacks with a hook.

Of course, the hook couldn’t cover all the shurikens.

One shuriken penetrated my defense and was about to hit me, but I immediately cast a skill.

“Revenge of the Night.”

A skill that makes part of the body invincible!

Since the trajectory of the shurikens was straightforward, it was easy to handle, and as soon as I nullified the enemy’s ranged attack, I threw the hook.

Thunk!

The ninja standing at the front was pulled towards me by the hook, and the shuriken attack resumed.

But the situation was entirely different from before.

Earlier, my only means of blocking were the hook and a small dagger, but as soon as I pulled the enemy with the hook, I had a new shield.

-As expected, the best shield is a human shield.

-Kya! Watching our guy use Yoru is always so satisfying. Seeing him fish for humans is thrilling every time, LOL.

-I saw Shia using Yoru and started playing Samurai Wars, but quit after 2 hours.

-This guy is truly legendary in personality. Who thinks of using the enemy as a shield?

-Info) The ninja isn’t dead yet!

It’s not like I was using a dead enemy as a shield; I was using a perfectly alive enemy to block attacks!

Normally, I could dodge all the attacks while playing.

However, that method carried significant risks.

If I made a mistake and got hit a few times, I’d be in trouble, so it was better to use this more stable method.

I swung the ninja around wildly with the hook, and soon the enemy’s shurikens stuck in the ninja’s back.

At that moment, the samurai hero, who had been watching the situation with high AI, started to move.

The samurai hero, Ken.

He was the same hero that Na-young had chosen earlier.

As mentioned before, that character relied heavily on physical skill, and since it was AI-controlled, it immediately began a smooth skill combo.

“Haap!”

With a shout, a crescent-shaped slash scattered.

That slash had a penetration effect.

In other words, using a human shield had its limits in this situation.

Moreover, since the champion was AI-controlled, the skill accuracy was exceptional.

The large crescent slash flew straight at me, and there was no choice but to roll away.

“Roll.”

I disengaged the hook and rolled on the ground to avoid the slash.

But AI Ken’s attack didn’t end there.

He generated another slash and attacked me again, and soon the ninjas resumed their shuriken attacks.

Wow, this was suffocating.

I never thought the AI’s combined attack would be this tough.

“Are they insane? They’re not giving me any opening.”

-The difficulty is really terrible.

-Wow, look at this turning into a shooting game, LOL.

-How can anyone dodge all that?

-He’s going to manage that difficult task… again?

-Huh?

All the viewers were shouting that the time attack was over.

It was probably because it looked like I was only dodging.

However, I avoided all the attacks with ease, then lightly dusted off my hands and spoke.

“But it’s all over now.”

-???

-What do you mean over? Are you giving up on the time attack?

-???

-He’s playing by himself again.

-What did you finish, you fool!

What did I finish?

Of course, I had finished figuring out the pattern of those stupid AIs!

No matter how good an AI is, an AI is still an AI.

Through the attacks just now, I checked how the AI in this trial mode was structured.

Since they probably made the trial mode in a rush, the level of the AI involved must have its limitations.

I grinned and nodded.

Then I threw a remark towards the viewers.

“As soon as this is over, we’ll start the capsule event, so get ready. I’ll think about what kind of event it will be during the time attack.”

I really like the free gifts.

### 6.

The highest record for the time attack is said to be 14 minutes and 42 seconds.

[You have reached the final gateway!]

[Your current record: 7 minutes and 30 seconds.]

As the system message kindly informed me, my current record was overwhelmingly first place.

I had a whopping 7 minutes and 12 seconds left.

Ah, five seconds had passed just thinking about this.

Anyway, I leisurely looked at the hero of the final gateway.

There wasn’t just one hero at the final gateway.

Two heroes.

It seemed they set it up as a two-player mode from the beginning.

Na-young looked at the scene and spoke dejectedly.

“Sorry… If only I hadn’t died.”

“Even if it was someone else besides you, they would have died. Don’t blame yourself.”

“Really?”

“Of course. Unless it’s someone like me, dodging all those attacks without getting hit is impossible.”

“…Uh, you seem a bit annoying today?”

“It’s the concept. I’ll be back!”

Sometimes, you have to act cocky to maintain an annoying persona.

Na-young’s expression and the viewers’ reactions were not much different.

Leaving behind those who called me annoying, I stepped into the final gateway.

One fortunate thing was that there were no minions in the final gateway.

This was actually more convenient.

The more minions there are, the more you have to consider the range of attacks.

As I entered the final gateway, the AI heroes started to say their pre-prepared lines.

“Challenger, congratulations on coming this far. You have the rightful qualification as a samurai.”

Slice.

The samurai who was spouting lines with a huge katana at his waist couldn’t finish his sentence.

“Shouldn’t I be the one issuing samurai certificates and getting paid for it? In this day and age?”

Because I had immediately hooked the neck of the samurai hero who was speaking.

He couldn’t continue his words and was dragged around by me, while the other hero beside him spoke his pre-prepared line.

“Coward! To ambush in the middle of a conversation!”

It seemed that if you attacked in the middle of their lines, they were programmed to say such lines.

I looked at the scene with a sly smile.

Then I lightly stabbed the hooked hero in the neck with a dagger and shrugged.

“Do you even know what cowardice is?”

-LOL

-The same trial mode, different difficulty. Is this fair?

-Didn’t you hear the famous line earlier?

-If getting hit twice means death, then just don’t get hit.

-LOL, is that easy?

“If you just don’t get hit, it’s not that hard. Once you figure out the attack patterns, you can dodge everything. It’s really easy, but they don’t get it.”

Honestly, I really couldn’t understand.

Once you know the patterns, it’s easy to beat them, so what’s so hard that they’re whining about it?

I hear these complaints every time I do a strategy broadcast.

So naturally, it’s frustrating.

I slightly furrowed my brows, then immediately released the hook.

Thud.

The samurai, turned gray, fell to the floor, and the other remaining samurai charged at me with a sword.

It was a hero I hadn’t seen when I played before.

It seemed to be a newly updated hero, which was unexpected.

The heroes I faced until now were easy to deal with because I knew their skills in advance…

Well, so what?

Whether it’s a new hero or an old one.

I just have to kill them simply.

Thunk.

I hooked the samurai’s leg with the hook, tripped him, and then stabbed him with the dagger in reverse grip to finish him off lightly.

The enemy didn’t even show his pattern.

[Time Attack Record: 9 minutes and 20 seconds!]

[New record!]

[Congratulations on achieving an amazing feat. As a special reward, you will receive 50,000 coins in <Samurai Wars> cash. Would you like to create an account?]

Cash, my foot.

I don’t even have an ID anyway.

After confirming that my name was on the leaderboard for the time attack, I exited the game and walked out of the capsule.

When I entered earlier, there were only members of the Evil Gang, but now a lot of people had gathered at the booth.

It seemed my gameplay was broadcasted on the screen.

Since I cleared the gateways quite spectacularly and coolly, it seemed to have attracted quite a bit of attention.

“Phew.”

“Good job, Chan-sik!”

“I had fun playing after a long time. Hey, you there, what’s your name?”

I gave Na-young a light smile, then turned my head to look at the booth staff.

The staff who had guided me to the capsule earlier.

His face was bleached white.

He must have realized what mistake he had made.

Intentional difficulty manipulation in a trial booth.

And since it was an event with rewards, I had every right to file a claim.

But I didn’t push him too hard.

Instead, I approached him and smiled.

Then I extended my hand to him and spoke slyly.

“See, the game is quite fun.”

“Th-thank you…”

“Wow, but the damage from the trial mode AI was brutal! You die after just two hits… Did everyone else play on the same difficulty as me? Wow, South Korea really is a gaming powerhouse, isn’t it?”

When it comes to humiliation, it’s more effective to subtly mock than to outright ridicule.

The staff trembled.

He had nothing to say even if he had ten mouths.

I looked at the speechless staff and said cheerfully.

“Can I upload the video we recorded today on my channel? There were a lot of really cool scenes. It might help promote Samurai Wars. Is that okay?”

A free gift is a free gift, but I also have to take care of my YouTube channel.

Samurai Wars.

It seems that this game and I have an inseparable connection.

Ah, why do I feel so good?

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